The eye is video game shorthand for “weak point”, but it also gives some personality to what is otherwise just two blobs of meat with teeth. The mouth on the lower part can open and close horizontally, but when it’s open the entire mouth resembles a lower jaw corresponding to the upper jaw above the player. It’s arguably nonsensical, but it follows the Super Mario Bros school of design: Pretty much anything goes as long as it benefits the overall look and feel of the game.Īll of its teeth make it clear that this boss is not to be touched (as if Downwell’s colour theming wasn’t clear enough), but the arrangement of the teeth is interesting. The clear division between the two parts makes it obvious that they operate independently and cuts out any mess that might clutter up the play area in the middle. The final boss is a big fantasy character that explodes upon.
The boss’ lower half spits out enemies and projectiles and retreats when attacked, while the upper half slowly pushes toward the protagonist, forcing the player to keep moving and stay on the offensive to avoid being crushed. As players move vertically down a well, they shoot fantasy creatures with bullets from their boots. Ojiro “Moppin” Fumoto) is a creature in two parts.